Author Topic: Tuesday Night Warmachine for October  (Read 445 times)

0 Members and 1 Guest are viewing this topic.

Offline tinman_xl

  • Scarey Skunk
  • ******
  • Posts: 1411
  • Reputation Power: 5
  • tinman_xl has no influence.
Tuesday Night Warmachine for October
« on: September 23, 2009, 12:35:14 pm »
A few items of business.

1st. Apotheosis Campaign is on going.

2nd. Masters of Metal League will start in October with new challenges, and will be a mixed MKI/MKII event. 

3rd.  Flashpoint is gonna happen in late October, so get your forces ready.

4th. A Paint/Assembly Clinic is also being planned.  This will help out our new players, and those of us who never seem to have the free time to get any painting done.

That's it for now.  More details to come.


Offline tinman_xl

  • Scarey Skunk
  • ******
  • Posts: 1411
  • Reputation Power: 5
  • tinman_xl has no influence.
Re: Tuesday Night Warmachine for October
« Reply #1 on: September 26, 2009, 01:51:04 am »
Bump:

Masters of Metal League begins on October 6th - This will be a five week league.  350pts Mangled Metal and Tooth'n Claw (mm/tc) with the option of one solo, and 500pts (mm/tc) with the option of one unit and/or one solo.  For MKII it will be 15pt with one solo, or 35pt with one unit and/or one solo.  There will be a scenario of the week, and a "Master Challenge." 

Paint Party on October 20th at 6pm - To prepare for Flashpoint, we will have Paint/Assembly party to prepare for Flashpoint, an Official Privateer Press Event.

Flashpoint! on October 24th at 10:30am - An Official Privateer Press Event in Celebration of Warmachine's newest faction. $5 dollar entry fee.  More details (in the form of a cool poster) to be posted later.

(added to calendar-- ScottM)

Offline tinman_xl

  • Scarey Skunk
  • ******
  • Posts: 1411
  • Reputation Power: 5
  • tinman_xl has no influence.
Tuesday Night Warmachine: Masters of Metal League Rules
« Reply #2 on: October 01, 2009, 05:26:49 pm »
MASTERS OF METAL LEAGUE II
The Revenge

GAME SIZE:
* 350 points of Mangled Metal or Tooth N’ Claw with the option of one (1) solo. {MKII Option: 15pt Duel with option of one (1) solo.}
* Or 500 points of Mangled Metal or Tooth N’ Claw with the option of two (2) solos, AND one (1) unit. {MKII Option: 35pt Skirmish with limit of one (1) unit, and two (2) solos.}
 Note: Warcaster Attachments count as Solos.

POINTS:
* One (1) point to play 350 (or 15pt duel)
* Two (2) points to play at 500 (or 35pt skirmish)
* Three (3) additional points for a win at 350 (or 15pt Duel)
* Four (4) additional point for a win at 500 (or 35pt Skirmish)
* One (1) additional point for winning by scenario.
* One (1) additional point for winning and achieving a master challenge.

RULES:
* Can’t play the same opponent twice in a row.
* Limit of five (5) games per week, per player.
* One Scenario Per Week – distributed by e-mail, and posted on the bulletin board at Paladin’s Game Castle, and in a thread on CVGamers.Com. 
* Tuesday night is “League Night,” but if you can squeeze in a game at any other time while at Paladin’s Game Castle then it will count.
* Events, such as Arena, will award bonuses to league participants.
* Games will be recorded on scorecards, and turned into a record box.  League standings will be posted once a week via e-mail, and on the bulletin board.
* Players are not restricted to one faction, contract, or special force – a player’s army list must be legal. (Ex: Tuesday, I Play Cygnar.  Friday, I play Circle Orboros.  And, Saturday I play Mercs.)
* SPORTSMANSHIP: Remember, we are all here to have fun

Offline tinman_xl

  • Scarey Skunk
  • ******
  • Posts: 1411
  • Reputation Power: 5
  • tinman_xl has no influence.
Re: Tuesday Night Warmachine for October
« Reply #3 on: October 01, 2009, 07:17:18 pm »


  • For the convenience of our new players this event is being house-ruled down to 500pts.
  • This event will use the MKI rules, as MKII will not be official until January 2nd of 2010.




Offline tinman_xl

  • Scarey Skunk
  • ******
  • Posts: 1411
  • Reputation Power: 5
  • tinman_xl has no influence.
Masters of Metal II: Week 1, SPEEDMACHINE
« Reply #4 on: October 05, 2009, 05:00:06 pm »
SPEEDMACHINE!

DESCRIPTION
   Opposing forces encounter each other while in route to responding to an emergency.

SPECIAL RULES
   None.    

BEGINNING
   Determine deployment zones and turn order with a starting roll. Use standard deployment zones.

VICTORY CONDITIONS
   A player wins the scenario if they have the only Warcaster/Warlock in play by the end of the third round.  After the beginning of the fourth round normal victory is achieved when a player has the only Warcaster/Warlock currently in play.

MASTER CHALLENGE
   A player who wins using only warjacks/warbeasts will achieve one (1) additional league point.

Offline tinman_xl

  • Scarey Skunk
  • ******
  • Posts: 1411
  • Reputation Power: 5
  • tinman_xl has no influence.
Re: Tuesday Night Warmachine for October
« Reply #5 on: October 19, 2009, 08:35:50 pm »

1. Masters of Metal is getting postponed this week to make room for the Paint Party and Flashpoint.
2. Paint Party.  Bring some projects to work on, and your own paint and supplies.  I'll be around to help with painting and assembly.
3. FLASHPOINT is this Saturday, so don't forget.  $5, 500 points, One List and we start at 10:30am and play until we get tired.

Offline tinman_xl

  • Scarey Skunk
  • ******
  • Posts: 1411
  • Reputation Power: 5
  • tinman_xl has no influence.
Re: Tuesday Night Warmachine for October
« Reply #6 on: October 24, 2009, 10:18:48 pm »
Flashpoint was a hit!  We all had a blast.  Through out the day the game drew a lot of curious onlookers, and by the end of the event there were a lot of people with questions about the game, and planning the start their own armies.



Tom - Dawnlord


Rick - Mage Hunter


Me - Fane Knight


John - Arcanist




Offline tinman_xl

  • Scarey Skunk
  • ******
  • Posts: 1411
  • Reputation Power: 5
  • tinman_xl has no influence.
Re: Tuesday Night Warmachine for October
« Reply #7 on: October 27, 2009, 05:27:32 am »
Nemo’s Lawn
NO MAN’S LAND

DESCRIPTION:
With battle lines drawn, two great armies converge on the no-man’s-land between them.

SPECIAL RULES:
Mark an 8” wide area, running east to west, centered on the centerline of the table. This is the No-Man’s-Land.

VICTORY CONDITIONS:
Starting on the first player’s third turn, a player wins when he ends his turn in control of No-Man's-Land.
A player controls the No-Man's-Land if he has one or more models completely within the No-Man's-Land and his opponent has no models completely in the No-Man's-Land. For a unit to control the No-Man's-Land all models in the unit still in play must be completely in the No-Man's-Land. For a Warrior model to control the No-Man's-Land it must have a CMD of greater than 1. Wrecked or inert warjacks, Wild warbeast, and fleeing models are ignored when checking for control.

Master Challenge:
Win the game by the end of your third turn and receive one (1) additional league point.

Note: Pennies work great for marking off control points and contest zones.